16.2.3. TEST NUMBER NINE: ONE RED CARD

16.2.3. TEST NUMBER NINE: ONE RED CARD
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Playing cards are the items used in this test. Seven is a good number, and you do not have to bother about suits or values. Just make sure that six of them are black cards (clubs or spades) and that the seventh is red (a heart or a diamond).

Have someone shuffle these cards and deal them in a row, face down. The people present look at the cards one by one, so they know where the red card lies in the line, although you do not. You then approach the table and run your hand slowly back and forth along the line, being sure to go “clear beyond” each end, before making the reverse trip.

Tell the group that while they watch you, they are to “think” the order, “Stop!” whenever you come to the one red card. As you proceed, you will find that your hand is drawn downward, as though by a magnet, as you pass over a certain card. Again, don’t be too quick about that being the red card. A crossed thought or your own eagerness for results may bring a wrong pull.

But when it becomes stronger and definitely denotes one card, there are times when you can turn that card up with positive surety that it will be the red one. Keeping the cards well-spaced is helpful; if they are too close, it may be difficult to tell which of two cards is the right one.

The hand should be at least three or four inches above the cards, in order to note the pull. Some persons have trouble noticing the downward motion of their own hand; in such cases, they should have someone watch for it, and announce when it indicates the card. Like the demonstrator, the watcher should be a person who does not know where the red card was placed.

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